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FORMAT: COLOUR PDF

Excalibur Unbound

Tabletop Roleplay Game

142 Pages

Full preview available here:

Excalibur Unbound - Core Rulebook - Original Frontiers | DriveThruRPG.com


Introduction

The Bryttania of Excalibur Unbound differs greatly from the history we have been presented. In this account (beginning in the 7th Century AD) the peoples of the fragmented British Isles remain untouched by a history of Roman oppression or grim Monotheistic ideals of servitude. The people are still connected to Universal Magical energy bonded to the Old Gods. Though the human Kingdoms of Saxons, Norse, Gaels, and Britons dominate the land, humans are by no means the only intelligent life to be found in Bryttania. The noble Diarev dwell in forests and along the banks of rivers, safeguarding the spirits within. The Korl, a terrifying and destructive race, have made vast networks of underground caverns their home beneath the land. Trade is conducted with many lands beyond the waters which surround Bryttania, and many who visit in the name of trade choose to stay and make these verdant isles their home. Bryttania is not without it’s perils or a need for heroes, however. Conflicts between the great and good often call for the mustering of armies, and fearsome creatures such as the ancient sky-wyrms and undead drageyr stalk the furthest reaches of the land where most would fear to tread. Though an unsteady peace holds, danger is always at hand. This is why the Lady Nimue, a powerful Water Magistar, has crafted the Excalibur blade – a weapon said to be so powerful that wyrms bow before it’s light. Though considered legend by many, it is said Nimue and her Excalibur blade await the once and future Champion of Bryttania to unify the land.

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Excalibur Unbound is a Fantasy Roleplay Game. The setting is an alternate Britain (Bryttania) circa 681AD. The main Cultures and Kingdoms of Bryttania are described within, but there is always scope for the Storyteller to introduce more. This Core Rulebook (CRB) outlines enough lore for a starting point and introduction to the current state of affairs.

 All Original Frontier games are designed for Player and Storyteller to work in conjunction for the purpose of advancing an Adventure It is therefore encouraged for both Player and Storyteller to read and understand the contents of this Rulebook up to and including the Character Sheet on page 114. The Storyteller Section is provided to assist the Storyteller only, from page 115 onward.

The dice required to play will include a twenty-sided dice (d20), a six-sided die (d6), and a three-sided die (d3, or you may roll 1d6 and halve the result, rounding up).

You will also require a method to record notes in addition to the Character Sheet. If you wish to use maps, miniatures, tokens, and tech to enhance your Adventure, I wish you every success. I personally believe that the imagination is the greatest tool we possess, though I do not disparage the many ways available to enhance a gaming experience.

As with all Original Frontiers systems – the Storyteller has the final word on all outcomes. If a rule within this book comes into conflict with the good of the story, the Storyteller is free to bend, amend, or ignore that rule to their discretion.

Above all I wish you a fun, expressive and creative rpg experience.

P.G. Harrington



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Excalibur_Unbound_v1.00.pdf 30 MB

Comments

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Deleted 200 days ago

done :)